

This involves control of production compared to supply and demand and the supervision of transport systems. Much of the programming time was spent teaching the computer the basic facts of running an economic system. In fact there are over 20 professions at work in your town all linked by paths and served by carriers who transport the raw materials to be processed, refined and fabricated into workable items. The workers, your loyal population, run around with stacks of wood and stones in their arms, the baker kneads the dough and bakes the bread and the joiner saws up the wood. From the grading of the ground, the wooden scaffolding of the buildings to the finished buildings. You then witness each and every stage of development. The mountains provide a valuable source of mining riches like gold, iron and coal, the lakes give you fish to eat and offer an alternative mode of transport and the valleys offer protection from attack. From a barren start, where all you have is miles and miles of mountains, valleys, deserts, fertile plains and lakes, you must choose the location most suited to your needs and plant your castle. The game creates a brand new world for you within which you develop a township that not only has to thrive and expand but must be able to defend itself from attack and ultimately go out and become the sole surviving community in the land. The Settlers has broken new programming ground and will be the benchmark in years to come for any up and coming software writer. Forget all the other 'God' games, Populous et al. The user interface is a joy to behold, the graphics stunning, the manual, though hefty is refreshingly easy to read and the whole plan has been to enable, you to enjoy the game at any level you choose to play it at. Blue Byte over the last two years have lovingly crafted a masterpiece that has been well worth the wait.

Many times the grandiose plans just haven't worked because the size of the program highlighted limitations in computer processing speed. So often good exciting ideas are ruined through poor or rushed coding with no real thought given to the player. The Settlers is an awesome piece of programming that could only have been achieved by creative talent of the highest order. What is the connection between a loaf of bread, a pig, and a lump of coal? Or have you heard the one about a load of old granite, a knight and a forest ranger? To complete the mix, how about putting 64.000 little people on the screen at the same time? The answers lie in a game that has reduced even the most cynical of software reviewers to a total state of open-eyed awe and the lack of steep through constant playing and playing and playing. Ok, here is a puzzle for you to ponder on.
